Week 3
In week 3 we worked on creating a flow chart which outlines each feature that needs to be implemented into the game. It also includes developer tools such as editor that need to be completed. Here’s a low resolution version of what it looks like:

The flowchart will help us develop a more accurate Gantt chart, it helps outline what can be done in parallel and what features need priority. In addition to the flowchart we also finished up the GDD. Another post will contain its information.
Aside from documents, we also removed some code that is no longer valid. While we originally planned to have armor, it is likely not feasible with the time we have. For this reason we removed armor and replaced it with hats. Hats are not implemented yet, but we have removed armor from the code.
We also fixed up two bugs: A duplication bug and a problem with containers not fitting their contents correctly.

Duplication bugs caused many of the same weapon to appear. This has been fixed.
The container bug would allow you to ‘scroll’ or drag to a section of the weapon list that contains nothing as seen here:

These bugs have been fixed.